Guide contents
There is no single Palworld Mods folder. Current manual UE4SS Mods use the executable-adjacent ue4ss/Mods directory, Steam keeps Workshop downloads in its app cache, and Windows dedicated servers import projects from Mods/Workshop.
This page keeps platform, version, dependency, and source boundaries visible so a safe test has a clear result.
Follow the smallest useful path.
Label the platform
Record Steam Win64, PC Game Pass WinGDK, or Windows dedicated server before opening a folder.
The path note includes a platform label and source ID.
Separate install types
Keep Steam Workshop downloads, manual ue4ss/Mods, and server Mods/Workshop directories as separate branches.
The selected folder matches the Mod type rather than a search result or old tutorial.
Verify the project layout
For a server project, check the documented project folder and its Info.json relationship before enabling it.
The project metadata and folder relationship match the server source.
Use the symptom to choose the next check.
| Symptom | Check | Recovery |
|---|---|---|
| A copied folder is never read. | Check whether it belongs to a client loader, Workshop item, or server root. | Move it back to the backup and follow the platform-specific source again. |
| Old files keep affecting UE4SS. | Inspect the log and known leftover files before adding a new version. | Remove only confirmed leftovers, one change at a time. EvidenceASource checked |
Questions this source set can answer.
Can the server Mods/Workshop path be used on a client?
No. The official server guide is a server-side flow and cannot be copied into a client install.
Why does a path from an older article differ?
UE4SS directories change between releases and platforms; prefer the current official guide and identify Win64 versus WinGDK.
If the current source disagrees with an older tutorial, pause the change and re-check the release, platform, and original Mod page before continuing.