Guide contents
Remove the same way the Mod was installed: unsubscribe Workshop, follow the Mod's manual UE4SS cleanup, or remove the server entry. Verify a clean launch before reinstalling.
This page keeps platform, version, dependency, and source boundaries visible so a safe test has a clear result.
Follow the smallest useful path.
Unsubscribe Workshop items
Use the Workshop unsubscribe flow and remove the Mod from the game's enabled list if needed.
The item is no longer enabled after the next normal restart.
Clean a manual install
Follow the original Mod and loader instructions for confirmed files; do not delete an entire directory by guesswork.
The game launches with the clean baseline and the loader log no longer shows the removed item.
Remove the server entry
Remove the PackageName from ActiveModList and handle the documented Workshop directory, then restart.
The server starts without the removed project and the config remains valid.
Use the symptom to choose the next check.
| Symptom | Check | Recovery |
|---|---|---|
| The Mod remains after uninstalling the game. | Remember that uninstalling the game may not remove Mod files. | Restore the backup and repeat the install-type-specific cleanup. EvidenceSNeeds source review |
| The server fails after removal. | Compare ActiveModList syntax and the server's previous config. | Restore the prior config, remove only the intended entry, and restart again. EvidenceSReviewed source |
Questions this source set can answer.
Can I remove all Mod files at once?
Only when the original instructions identify the exact files. Keep the backup and isolate the change.
When should I reinstall?
First verify the clean game or server baseline; reinstall only after the removal path is understood.
If the current source disagrees with an older tutorial, pause the change and re-check the release, platform, and original Mod page before continuing.